Saturday, January 4, 2014

Skin Weight Painting in Maya


 skin weighting in any application is a tedious task and can sometimes be frustrating, but hang in there and keep looking for tips and tricks to improve your workflow so that you can reach that satisfying end product.
 Although this tutorial is not a complete picture of the skin weighting process, there is some information that beginner and novice animators may find useful.

Some of the topics covered include;
  • Use of the rigging tool The Setup Machine for Games by Anzovin Studios.
  • Selecting the mesh for skin weighting from the viewport.
  • Brush selection and sizing.
  • Adding versus replacing skin weights.
  • Setting and removing keys from control objects.
My hope is that this material helps.



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