Saturday, January 4, 2014

Adding Custom Attributes

Animators sometimes need to add additional features to their rigs to make animating easier, sometimes this means editing the rig. Pose Libraries are nice to have but its also nice to have some simple things like making a fist right there on the character controlls.

Here is some information on how to add the attribute to the control curve and then drive the action with the Set Driven Key feature in Maya.

Hope it helps.


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