The use of contrast as explained by Aaron Blaise.
Thursday, May 22, 2014
Friday, May 16, 2014
Sunday, March 16, 2014
Animated Short Development
Story is the structure that gives form to animation; then if you intend to animate a piece, the natural question would arise, an animated piece about what? What is the story and how do you arrive at it?
The purpose of this article is to build our understanding of creating an animated short. We will investigate and explore the
animation process, and by throwing a serious study on the work of others, perhaps
we will gain valuable insight into production workflow, helping us to form a
better plan for the assembly of our own work. Hopefully, we will map a route to
a smoother production process.
Animation production doesn't need to be some big mysterious
thing, or to be put in terms that are overly academic. An animated story can be
as simple as "Man lifts box", or an overly complicated saga of
several volumes, but it is story that drives the action.
Thursday, February 6, 2014
Working With References Maya 2014
This is a short tutorial on re-loading a reference file. When working with a referenced character I uncovered some problems with the rig, after fixing the rig and then re-referencing the fixed file, the changes I had made did not show up. Figuring out the fix came quickly but in order to not forget and maybe to help out some others who might have the same problem, I made a short video about it.
Hope it helps,
Cheers.
Hope it helps,
Cheers.
Sunday, January 26, 2014
Know yourself
Often times when my children find themselves on the other side of a mistake and we are trying to find the root of where they went wrong, I will ask them "why did you do it?" and most often they respond "I don't know". Well that is true to a point, often times kids don't look at themselves or their motives for why they do what they do, they are still forming, and getting to know themselves.
As an adult, in my early years, I would say before 35, I didn't spend much time thinking about why I did most of what I did, but as time passed I learned that I could find greater success by understanding the underlying motives that drive my actions in life. The root of my actions begin at the core of my being, tracing the roots to the source I find the prime ingredients of who I am. By looking at those prime ingredients, or I would say the main reasons that drive my actions, I can build a plan that is in line with my reasons. By knowing my reasons for why I do what I do, I can choose actions that fit with who I am. This means going with the flow, not fighting the flow. There is greater success in being what you are than in being what others expect you to be.
Sunday, January 19, 2014
Struggle to become an animator.
Everybody that is out there animating in 3D is using a computer system to produce their work. Mac or PC you simply can not do the work without the computer. Personally I use a PC because that is what I started animating in and that is what my friends and coworkers use, so the software and hardware components we share and trade amongst each other is all PC based.
Recently I have been struggling with projects in Maya 2013 on my home PC and that lead me to take a hard look at my system and the software that I use. First I will tell you that there has never been a lot of money available for me to purchase a high end workstation, so I have always been forced to cobble together whatever I could afford along the lines of hardware. That being said I will lay out for you the specs of the system I am currently running.
Base System: HP XW6200 Workstation.
Specifications:
- Processor: Dual Xeon 2.8 (single core)
- DVD drive read and write
- Hard Drive: 78gig Western Digital Caviar SATA 7200 rpm
- Hard Drive 2: Seagate 120 gig 7200 rpm
- RAM: 4 Gigabytes
- Video: Nvidia Quadro FX380 LP 512 ram
- Sound: Onboard sound
- OS: Microsoft XP Pro 32 bit
Saturday, January 11, 2014
Animation is Planning
Weather you are strictly an animator working only on character performance, or you are a team leader/ unit supervisor, all of your work comes down to planning.
No one would start a project without knowing what the result should be, in the industry, not having a plan would be totally disastrous and result in the loss of the contract and your job. Even the best laid plans are constantly revised along the way to project completion. The point is, You Must Always Start With the End in Mind.
As an animator, weather you are a total noob or a multi-project veteran you must always know what you are expected to produce, not necessarily what someone else is expecting, but what you yourself are expecting.
No one would start a project without knowing what the result should be, in the industry, not having a plan would be totally disastrous and result in the loss of the contract and your job. Even the best laid plans are constantly revised along the way to project completion. The point is, You Must Always Start With the End in Mind.
As an animator, weather you are a total noob or a multi-project veteran you must always know what you are expected to produce, not necessarily what someone else is expecting, but what you yourself are expecting.
Know Your Target
When you assume responsibility for your role in the animation pipeline, then you actively participate in building the plan to hit the project targets.As a team its important to formulate a plan that works, and then to work the plan, starting with the end in mind.
When you start a project, ask yourself what you are trying to achieve, what is the target? In this case lets say that we want to launch an android platform, first person shooter, with a military sci-fi theme. This will serve as a main project target.
Our role in the pipeline will be primary character animation, so we will be bringing personality to the hero in our game. At this point we have a pretty good idea of the main objective, so now we begin to ask more detailed questions in order to get a solid picture of who this main character is.
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